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Development
Game development & rapid prototyping
We turn ideas into playable systems quickly, then keep refining the parts that matter. Work can include gameplay programming, procedural generation, inventories, crafting, combat, AI, persistence, tools, performance optimization and deployment.
Our current work spans browser-native projects including Urban Drop: Rail Rider, Fault City 2D, Fault City 3D, ELEMENT 115: DEAD AIR, JENI, JENI3D, Squiggles, WarHeads Classic Enhanced and Just Gone Fishin, alongside long-form commercial development for Just Another Day and a standalone Fault City Unity edition preparing for early access.