Featured game
Just Another Day
Open-water horror fishing during an alien apocalypse.
Independent studio · Michigan · Est. 2011
Elemental Spark is an award-winning husband-and-wife studio creating original games, browser experiences, VR, music, procedural systems, VFX and custom mods. We build ambitious ideas into playable, durable products.
Available for selected game development, music, VR and creative-technology work.
Featured game
Open-water horror fishing during an alien apocalypse.
Game library
Browse the full Elemental Spark catalog. Browser games open in a new tab; our commercial Steam project links directly to its wishlist page.
12 current projects
Open-water horror fishing during an alien apocalypse.
Fish, scavenge, build and survive across a strange open-water world shaped by alien technology, hostile creatures and deep survival systems.
The multiplayer browser port of Just Another Day.
Build, fish, travel, fight and survive together across a persistent living archipelago. This early-access web port brings the core survival-fishing direction of our Steam game Just Another Day into multiplayer.
Isometric living-city destruction where every catastrophe leaves a mark.
Unleash customizable chaos powers, alien invasions, procedural bosses and city-scale disasters across a living city that rebuilds, forms communities and fights back. A standalone Unity edition is in active development and is being prepared for early access soon.
First-person urban downhill riding built around speed, style and huge trick lines.
Steer the line, chain flips, spins, barspins, tailwhips and style moves in fluid slow-motion combinations, customize a modular rider and bike, then watch the completed run through the Hall of Fame replay monitor.
Sci-fi horror music production inside a 108-minute radio anomaly.
Operate a late-night radio station, build eerie loops with the ELEMENT 115 tracker, uncover alien signals, answer mysterious callers, survive turn-based carrier battles and export DAW-ready WAV and JSON sessions through a full ANSI/BBS-inspired interface.
A living pixel civilization. Become its apocalypse.
Police patrol, firefighters answer alarms, medics rescue survivors, engineers rebuild and factions form on their own. Customize god powers, trigger disasters and invasions, or possess any survivor in first- or third-person combat.
A first-person survival-fishing expedition across a living archipelago.
Repair the skiff, gather supplies, build shelters, explore islands, manage procedural weapons and survive infected wildlife, predators and strange events across a persistent local world.
A horror-fishing RPG with shared grounds and a living card collection.
Explore fishing grounds, cast and reel through tension-based encounters, manage your sack, shop, trade, fill journals and collect fish, bait, gear and living cards.
Turn-based space artillery with procedural planets and destructive weapon systems.
Fight across deformable worlds with multi-stage weapons, bots, local multiplayer, custom weapon creation, procedural planets, UFO events and classic 1990s artillery-game energy.
Endless first-person dungeon sectors powered by procedural creation tools.
Explore generated corridors and rooms, fight procedural creatures and bring JENI characters, monsters, weapons and systems into a browser-native 3D dungeon crawler.
Create heroes, monsters and weapons, then take them into a browser JRPG.
Build original characters and content through Sprite Studio, Monster Lab and Weapon Forge, then explore towns, caves, battles, crafting, vehicles and a procedural open world.
A physics-driven bloodstream campaign with a living swarm.
Fight through a 99-arena campaign, evolve a changing swarm, build loadouts in the Bio-Shop, confront bosses and uncover the hidden infection story behind the Squiggles.
Elemental Spark Lab
Some projects are games. Others are instruments, server systems or experiments that become the foundation for the next thing.
AMYboard development
Original ESP32-S3 instruments combining polyphonic synthesis, wavetable and FM experiments, MIDI performance controls, sequencing and music-reactive visuals.
Music · direct artist support
Bandcamp is our direct-support music home, and Spotify remains available here as a full catalog player. The Bandcamp catalog checks for new releases whenever the page loads.
Latest direct release
Latest release · June 27, 2026 · 3 tracks
Made with ELEMENT 115: DEAD AIR and Ableton vanilla packs. Three electronic pieces built from the same synthesis and export tools used inside the game.
Full Spotify catalog
Live Bandcamp catalog
Checking Bandcamp for the newest music…
Album · Jun 2026DEAD AIRListen and buy on Bandcamp ↗
Album · Apr 2026Let Me Introduce MyshelfListen and buy on Bandcamp ↗
Album · Apr 2026LocalhostListen and buy on Bandcamp ↗
Single · Mar 2026Waste of TimeListen and buy on Bandcamp ↗
Listeners keep independent music alive
Bandcamp is the strongest way to support our recording, game-music and sound-design work directly.
Community
Use the studio Discord for development, music and server news. WarHeads has its own dedicated space for players, weapon packs and updates.
Studio community
Games, music, Rust, Minecraft, AMYboard and general studio updates.
Player community
WarHeads Classic Enhanced, WarHeads 2, feedback, matches and weapon packs.


Available for work
Elemental Spark works with studios, publishers, artists and independent teams that need a playable prototype, a difficult system solved, or a complete creative-technology package.
Browser-native and Unity development, gameplay systems, procedural generation, tools, optimization and production-ready prototypes.
Immersive interaction, real-time visuals, animation, 3D production and experiential prototypes built around the audience and hardware.
Original music, synthesis, sound design, implementation, MIDI systems and music-reactive visuals for games, installations and releases.
Rust plugins, Minecraft mods, progression, procedural events, web integration and custom systems for active game communities.
Business inquiries
Tell us what you are building, what is blocking it and what a successful result needs to feel like.
About Elemental Spark
We work across design, code, art, animation, VFX, audio and production. That range lets us move quickly from an idea to something people can actually play, hear or use.
We are currently open to the right studio role, contract, collaboration, music work or technical-creative problem.