Fullscreen Game View
The game asks for fullscreen when the expedition begins. Browsers may reserve Escape to leave browser fullscreen; the Field System opens immediately afterward.
THE DEEP
Repair the skiff, escape the starter island, and survive a seeded open archipelago filled with generated wildlife, infected horrors, strange fish, and impossible weapons.
Advanced work now happens at the station you placed in the world.
Supplies are separated by purpose instead of mixed into one long list.
Only emergency items can be made anywhere. Use placed stations for forging, weapons, engines, cooking, upgrades and repairs.
Place the world objects you need. Walk up to each completed station and press E to use its dedicated interface.
See the active item, durability, next upgrade, and service action before spending materials.
The game asks for fullscreen when the expedition begins. Browsers may reserve Escape to leave browser fullscreen; the Field System opens immediately afterward.
Return to mouse-look and capture the pointer. Escape, M, or Tab opens this menu.
35 minutes of sunshine followed by 10 minutes of night. Fresh and upgraded expeditions begin at midday.
Testing tools for this EXP branch. Rolls and supplies are saved normally, so reset the expedition when you are finished testing.
0 / 0 spaces used
Choose exactly what to store.
Retrieve exact stacks and weapons.
Use the station where it is placed.
SAFE-ZONE TRADER · CUSTOMER SLOT 1/1
Every trader rotates materials, ores, survival supplies, ammunition, vessel equipment, and seeded procedural weapons.
Sell gathered supplies, catches, ammunition, equipment, and generated weapons for coins.