BLAST · PRIMEKinetic impact, debris, pressure damage, and a physical shockwave.
GODCASH 0
BLAST
ORDNANCEELEMENTALSOCIAL / BIOINVASION / BOSS
HUMAN SCOREBOARD CLICK TO FOLLOW IN WORLD · CLICK AGAIN / ESC TO RELEASE
10 BEST
10 WORST
HUMAN VISION
LIVE SURVIVOR VIEW · DRAG WINDOW · X TO CLOSE
SIMULATION INSPECTOR
BLAST · PRIMEKinetic impact, debris, pressure damage, and a physical shockwave.
GODCASH 0· CYCLES 0
Each power persists through ascensions. Max all five stats and ULTRA, then ASCEND to unlock a stronger permanent cycle.
WARHEADS SALVOSIX NORMAL SKY DROPS · ONE REAL IMPACT EACH
ESTIMATED COST0 GODCASH
Accept enters targeting mode. Set the zone radius and click once. Six randomized warheads descend through lightning, each producing one real impact plus cosmetic cluster bursts. No stage scheduler or special strike queue is used. Godcash is spent only when the target is confirmed.
WARHEAD TARGETINGZONE RADIUS 28
CLICK THE CITY TO CONFIRM · GODCASH IS SPENT ON CONFIRMATION
+
FAULTCITY3D
Isometric living-city destruction. Watch every floor come apart.
The city remains dormant until launch. Configure the world, preload every reusable pool, then enter a closed-loop isometric catastrophe simulation where every citizen, invader, effect, projectile, wreck, and boss eventually resolves, transforms, cleans up, or respawns.
WORLD CONFIGURATION HARD-CAPPED FOR STABILITY
NO MENU SIMULATIONPRELOADED POOLS20 XENO SPECIES + 14 INVASION TYPESENDLESS ASCENSION
WASD / arrows move · wheel zoom · right / middle-drag pan · left click power · F1 inspector · H help
FAULTCITY3D
PRELOADING CITY
Preparing pooled simulation…
FAULTCITY3D CONTROLS
The city continues living, rebuilding, forming communities, fighting invaders, and suffering procedural catastrophes. Buildings expose floors, rooms, beams, and furniture as they are damaged.
CAMERA WASD / arrows Right-drag to pan Wheel to zoom
CHAOS Choose any visible power Left click the city Open UPGRADE to customize each chaos power
PROGRESSION Entropy and Godcash persist Max all five stats + ULTRA Ascend into a stronger cycle
CITY Engineers rebuild Groups fortify and craft Events arrive and expire